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using System;
using System.IO;
using System.Net.Http;
using System.Text.Json;
using System.Threading.Tasks;
using Dpz.Core.Service.RepositoryService;
using Dpz.Core.Service.RepositoryServiceImpl;
using Microsoft.Extensions.Logging;
using Moq;
using NUnit.Framework;
namespace Dpz.Core.ServiceTest;
[TestFixture]
public class SteamGameTest : Basic
{
private readonly HttpClient _httpClient = new() { BaseAddress = new Uri("https://api.steampowered.com") };
[Test]
public async Task UpdateTest()
{
var mockLogger = new Mock<ILogger<SteamGameService>>();
var service = ServiceProvider.GetService<ISteamGameService>() ?? throw new Exception("ISteamGameService is null");
service.OnLogoDownloadComplete += async (stream, i) =>
{
await using var fileStream = new FileStream(@$"D:\localDevTemp\Stream\{Guid.NewGuid():N}", FileMode.Create,
FileAccess.Write);
var name = fileStream.Name;
await stream.CopyToAsync(fileStream);
await fileStream.FlushAsync();
await fileStream.DisposeAsync();
return name;
};
service.OnAchievementIconDownloadComplete += async (stream, _, _) =>
{
await using var fileStream = new FileStream(@$"D:\localDevTemp\Stream\{Guid.NewGuid():N}", FileMode.Create,
FileAccess.Write);
var name = fileStream.Name;
await stream.CopyToAsync(fileStream);
await fileStream.FlushAsync();
await fileStream.DisposeAsync();
return name;
};
service.OnAchievementIconGrayDownloadComplete += async (stream, _, _) =>
{
await using var fileStream = new FileStream(@$"D:\localDevTemp\Stream\{Guid.NewGuid():N}", FileMode.Create,
FileAccess.Write);
var name = fileStream.Name;
await stream.CopyToAsync(fileStream);
await fileStream.FlushAsync();
await fileStream.DisposeAsync();
return name;
};
await service.UpdateGamesAsync();
}
[Test]
public async Task GetGamesTest()
{
var service = ServiceProvider.GetService<ISteamGameService>() ?? throw new Exception("ISteamGameService is null");
var list = await service.GetGamesAsync();
Assert.IsNotNull(list);
Assert.IsNotEmpty(list);
await using var fileStream =
new FileStream(@"D:\work\temp data\steam_data.json", FileMode.Create, FileAccess.Write);
await JsonSerializer.SerializeAsync(fileStream, list,
options: new JsonSerializerOptions { WriteIndented = true });
await fileStream.FlushAsync();
}
}
上述代码是一个使用 NUnit 测试框架编写的单元测试类,主要用于测试与 Steam 游戏相关的服务。以下是代码的主要功能和结构的详细解释:
using
语句引入了必要的命名空间,包括 System
、System.IO
、System.Net.Http
、System.Text.Json
、System.Threading.Tasks
、Microsoft.Extensions.Logging
、Moq
和 NUnit.Framework
。SteamGameTest
类继承自 Basic
类,并使用 [TestFixture]
特性标记为测试类。UpdateTest
和 GetGamesTest
。HttpClient
实例,设置了基本地址为 https://api.steampowered.com
,这可能是 Steam API 的基础 URL。UpdateTest
是一个异步测试方法,主要用于测试 ISteamGameService
的 UpdateGamesAsync
方法。ILogger<SteamGameService>
的模拟对象。ISteamGameService
实例,并确保它不为 null。service
注册了三个事件处理程序,分别处理游戏 logo 下载、成就图标下载和灰色成就图标下载的完成事件。这些处理程序会将下载的流保存到指定路径的文件中,文件名为一个新的 GUID。service.UpdateGamesAsync()
方法,执行游戏更新操作。GetGamesTest
是另一个异步测试方法,主要用于测试 ISteamGameService
的 GetGamesAsync
方法。ISteamGameService
实例,并确保它不为 null。GetGamesAsync
方法获取游戏列表,并进行断言,确保列表不为 null 且不为空。GetGamesTest
方法中,使用 Assert.IsNotNull
和 Assert.IsNotEmpty
来验证返回的游戏列表的有效性。这个测试类的主要目的是验证 ISteamGameService
的功能,包括更新游戏信息和获取游戏列表。通过模拟事件处理程序,测试了文件下载的功能,并将结果保存为 JSON 文件以供后续分析。